MDK 1997

Log Status

Completed

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Backlog

Wishlist

Rating

Time Played

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Platforms Played

DISPLAY


Wish this game got a remaster, or something. It's a real pain in the ass to set up ancient PC ports like this one to work today. But if I had an easier way to play it that wasn't the nerfed PS1 version, I'd jump back in immediately. It's a weird fuckin' game, but you remember it after all is said and done. Helps too that its pretty simple to pick up and get right into. The camera perspective really makes the blend of platforming and shooting work, it feels a lot more right than trying to platform in first person or over-the-shoulder angles. It makes me really wanna yearn for more games of this type, ones that feel as just as tight, and have just as many random Mario 64 slide sequences injected into'em.

I still think about the ending sequence from time to time. I still don't understand why it exists. And I think it's all for the better that I'm not given an explanation. The whiplash it generates is so powerful when preceded by the rest of the game. MDK says fuck the story, fuck the lore, fuck logic, fuck thinking. Just start losing your mind, Murder, Destroy, Kill, thrash the place up, don't question anything. It's so easy to lose yourself in it. But the moment the ending starts playing out, it's like you're suddenly snapped back into reality, and aggressively trying to make sense of what's going on, and why. But why did I not question any of this beforehand? What was it about this ending that suddenly made me want to know?

Whether it meant to or not, or if the developer just felt like sharing a cool song he licensed... MDK ends on a note that's like a cold splash in my face. For all the destruction and mayhem I've amassed, my final lasting memory of the game is one where the surreality of a song made me stop and question everything more than the act of shooting up thousands of aliens.