For what it's worth, it's not a bad remake of the first three Mega Man's. Slightly different in terms of feel, but accurate enough that I don't think you'll feel that something's off. Where I think Wily Wars falters is the necessity of its entire existence in today's age. Back in the 90's, if you didn't own an NES and wanted a way to play Mega Man on the Genesis? Sure, this'll more than fill that sweet spot.

But let's say it's 2023, and you now have access to the NES, Genesis, and all the other classic consoles at the same time. Is... Wily Wars worth playing at that point? And I personally don't think that it is, other than once for the sake of a fan's curiosity. Sure, Mega Man 1's difficulty has been slightly adjusted to be more fair, and there's a new campaign you can play, but none of this is enough to stop me from thinking that Wily Wars could've been a lot better than it turned out to be.

I mean, it's a generational leap. We've gone from 8-bit to 16-bit, and we are now more than 4 years into that period as of 1994. Yet, the remakes of Mega Man 1-3 feel like a 1990 launch title, seemingly content with doing the bare minimum of work to touch up the game. Mega Man himself looks good, but the environments still feel like something out of an NES title. Color choices feel washed out. None of this harms the game too hard admittingly, but then there's the converted music, which took the biggest hit of them all. I dunno how you feel about Genesis twang, but there's something about it here that lessens the energy of the music, losing what I thought made the 8-bit chiptunes special.

I get the feeling that the development team had only a year - maybe a few months less - to make this entire compilation. And that lack of time (and perhaps even experience with the system, seeing as they've been making Gameboy titles up until now) results in a remake that I can't help but feel could've been a lot more ambitious in order to show how far we've come since the older days.

As for the new unlockable campaign, it's... also just okay. I commend it for its unique idea of giving you every weapon from Mega Man 1-3, and letting you select your personal favorites for the stages you complete. This is a concept that needs to come back on a much larger scale. But, for now, it rests only within Wily Wars, a campaign with 3 levels and a Wily Fortress which I do not remember a single thing about, other than the fact it reuses assets and enemies from the remakes, alongside a strange and unfitting soundtrack that's too on the cheery side for what I'm used to with this series.

I come out of Wily Wars a plain person. With little of an impression to go on, only an imagination remains of what could've they done to make this remake better. It's not even about making it the "definitive version," because what's on offer plays just fine. It's about making it the unique one. Something that stands on its own ground. Right now, Wily Wars merely exists, neither better nor worse. The NES titles exist too. And those came first, which means that they get my dibs on what I'd rather play.

Reviewed on Oct 11, 2023


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