I've heard this was one of the best versions of Prince of Persia to play. But there's probably no changing the fact that this isn't the kind of game for me.

The controls are the whole point of the game. Making careful decisions, avoiding fall damage, adhering to a more realistic sense of parkour than most games of its time. Unfortunately, there's some sort of delay on the jump, and it makes it really difficult to gauge the right timing to hop across a gap. This led to multiple deaths that I thought weren't in my control.

Even if I were to adapt to the awkward controls - which might've been doable - attaching a time limit to level design that requires this kind of careful precision is not something I like. Speaking of the level design, not my jam either. A lot of it blends in, relying too much on mazes with occasional nonsensical solutions. A particular standout was having to jump into a random ceiling to knock off a tile that allows you to go up. When the levels are not unintuitive, or the time limit isn't stressful, the game just feels bland. It's fucked up that I had more fun in the training levels than any of the main ones.

The combat feels like it was a last-minute throw-in. Once you figure out the strategy, you can use it against every single enemy you encounter. It removes all challenge from it, and becomes busy work.

I wanna give this game some credit. The rotoscoped animations are really impressive, and I do kinda like the concept of exploring a dungeon like this. But, I didn't have fun with the execution. I'm not good or patient enough for this.

Reviewed on Jul 10, 2023


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