This game is one of the most generic games I have ever seen. The story is laughably bad, in part because of how predictable it is, with characters so archetypal and uninteresting that I started to believe that they were supposed to be a parody of other post apocaliptyc sci-fi worlds.

But who cares about story right ? I'm a gameplay guy, so what does the gameplay have to offer. The core concept isn't that bad to be honest. It's not extremely original, but it does have its moments. As for the execution, oh dear. Most of the game's problems with the core gameplay come from the fact that what determines if you can grab onto a wall or a rail or if you can dash doesn't depend on where your left stick is, but where your character is looking. If you're looking directly the wall, you won't be able to wall-run on it, you have to look in the direction you want to go. This is super dumb. Firstly, it's counterintuitive: my momentum is in one direction, but if I look the opposite way before reaching a wall I can do a complete, instant 180 turn with no regards to my momentum. Secondly, it leads to a lot of frustrating falls. If you're trying to pary a shot coming from behind you, you're going to fall. Thirdly, some of the level design doesn't take this stupid gameplay mechanic into account. In of the last levels, there's a section where you're sliding on multiple rails and have to jump from one to the other. In the middle of this section, there are two rails perpendicual from one another. Guess what ? If you don't turn your head 90 degrees in the second and a half between you leaving one rail and grabing onto the other, you character will grab the rail, and immediatly jump off. It's vaffling to me that in a game about parkour, momentum doesn't decide your direction, but where your eyes are does.
The cybervoid is hilariously bad. i legit cracked up when this game about a cyber ninja doind parkour in the future asked me to do a f*cking tetris puzzle. There's also a labyrinth later in the game because this is a bad video game so, like every bad video game, it needs to have a labyrinth.
The aesthetic of the Cyberworld is terrible as well, which is something you can say about 80% of the games' levels. Simply put, the world of Ghostrunner doesn't feel lived in, it feels like a mario bros level in 3D with a cyberpunk look, and not a good one at that.
On a positive note, the boss levels are decent, especially the first one. The final boss is laughable, as it amounts to "dodge, jump, dodge, jump, attack."

This game blows a fat one. I'm surprised I even played it all the way through, as it apart from a concept that's quite fun, it doesn't deliver anything surprising, as well as butchering the concept in its execution.

Reviewed on Dec 20, 2022


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