TLDR: Ori and the Blind Forest is a wonderous experience, thanks to enchanting music, mind-blowing visuals and amazing animation, a simple yet moving story and mesmerizing movement. The best compliment I can present to this game is that the thing that pissed me off most was the fact the narrator's voice was in the Windows font, which ruined this game's perfect aesthetic choices.

This game's core theme being love is very apropos, as you can tell that the development team behind Ori and the Blind Forest loved their project, and video games as a whole.

From the iconic opening sequence, that you've probably heard of even if you haven't played the game to its closing sequence, this game's story surprised me with how good it was. It isn't anything grand or anything, but it follows its key themes well, offering a simple yet moving story that more than outweighed my very low expectations for a story in an "indie" metroidvania (putting indie in quotation marks because it was published by Microsoft).

And what a metroidvania this is. It is kinda linear, so maybe more hardcore fans of the genre won't like it as much, but even if you find this to be a poor metroidvania, it is one hell of a platformer. The movement here is incredibly deep and satisfying, and the developpers made the right choice when deciding for the game to not have boss fights at the end of the "dungeons" of the game, but platforming challenges. By the end of the game, your moveset gets so vast but yet remains so simple. The last section of the game is so incredibly satisfying, being a gauntlet of all that you've learned throughout your journey, and a grandiose bouquet offered by the dev team to show you just how good their movement is.

The animations and visuals are some of the most beautiful I have ever seen. Ori is such a well-designed character, shining on the screen at all times so you can hardly lose sight of him. The decor and ambiance is on point, and the animations are buttery smooth, making the movement that much more natural and satisfying.

The music is some of the best I have ever heard.

My only gripes with the game are very minor. A bit less linearity would've been nice, as It kinda stopped me from feeling lost in the world (lost in the sense of wonderous discovery, not frustrating "where do I go next ?"). I do not for the life of me understand why the ground pound was assigned to pushing the stick down, as it isn't very precise and does leed to some missed inputs. The combat is kinda whatever, and the devs know this, as the enemies are never roadblocks but rather minor action-based platforming challenges. it is however a bit frustrating that the devs decided nonetheless to force you into mandatory fights even with the lacking combat system. Finally, whoever decided to put the narrator's voice in the Windows 10 font needs to have a long look in the mirror and present a public apology.

Reviewed on Jan 29, 2023


1 Comment


1 year ago

I wrote "video games as a hole" instead of "video games as a whole" i'm so ashamed of myself