I had a best friend like Chloe growing up, a narcissistic rebel who's self-confidence and ability to truly not give a fuck I looked up to. But whenever i tried calling them out for their selfish asshole behaviour, they would gaslight me into thinking, me criticising them is actually worse and what they did is just what best friends do or not that big of a deal.

The game's casual normalisation of this kind of behaviour made me reflect on that constantly, but it never really questioned it. You can't not engage with chloe or really disagree with her actions if you want the story to progress. Trust me, I've tried getting caught, going back to max's room or what ever seemed like an alternative, but nothing is possible. If this inescapable dread of a guilt tripped toxic 'friendship' would be on purpose i think i could appreciate it, but it's not. The game views those scenes as Max having a fun night out with her besty.

I wanted to play this, because i was for a long time under the assumption that Life is strange is a pro LGBTQ+ game, but it utilises a mechanic known in the industry as 'gay button'. A bigoted homophone can play the entire game without ever being confronted with anything explicitly queer. It's all hidden behind optional button prompts and up to interpretation, like the boys or girls locker room decision or kissing chloe. The game just wears some of the aesthetics of being progressive nothing more.

It also kind of seemed from the very beginning to me like kate was a problem to solve for the player, before she was real character, which left a sour taste in my mouth up untill the point where i choose the wrong dialog a second time. I feel the game using her suicide as this shock factor knowlege-check climax to the episode, outways whatever they attempted to say about bullying or mental health and kind of game-ifys trauma.

When episode three strarted i had to think about the scene with kate, but before i could properly start reflecting max's voice actress said: "I really have to think about kate"
There is a constant discussion in film director circles about how much you should really think for the viewer. Beyond obvious stuff like 'show don't tell' there exists this inability in mainstream art to just let the receptor think and let them engage in their own thoughts about the art. I don't even mean having a different interpretation, i mean letting the receptor interpretate period.
Life is strange, constantly does this, it does the thinking for you. Max just tells you how or what to think. How to solve the puzzle. What to do. How to feel.
I really don't get why this is so normalized and even often appreciated in gaming.

For something more positive, i liked the artstyle and the general vibe of the town.

Reviewed on Feb 09, 2023


1 Comment


1 year ago

good writeup