This was kinda dope. Trek To Yomi drew me in at first with it's incredible Kurosawa influenced style, lost me a little bit near the middle portions of it, but once I got a better grasp of the fighting mechanics and enemy patterns, I got back into this by the end.

You play as a samurai at two different stages of his life and the tragic events that occur during two specific events. It's not the deepest, most profound story but it tries to do something interesting with it and it kinda works, though it's still a bit clunky in some of the narrative beats.

These two events will have you fighting loads of people, all with a variety of skills, weapons, styles, etc. Whether thats guys with swords, guys with bows, armored foes, and even some men on horseback. These enemies will at times come at you in a group of all the same types, individually, or a mix and match of various types.

The game's mechanics are a bit hard to explain but the game features a combo system and various long range weapons that all go into the strategy out these encounters. Enemies will be coming from left and right, and mixed with the various types of enemies, it can get overwhelming to deal with. I died quite a lot.

I had a few moments of frustration here and there with the mechanics, mostly because they just feel slightly off and not as tight as you'd want for a game like this.

Luckily, the game does provide you with plenty of save points in these stages, though this may be different based on difficulty. They do space them out the later into the game you get which did up the difficulty but it never felt impossible.

The enemy types changing up does keep things fresh for a bit longer than I anticipated, though once you've kinda seen every combo of bad guys and have memorized combos and strategies for them, the repetitiveness creeps in near the end, though that may shift depending on when you get a grasp on combos/strategies.

Overall, Trek to Yomi is a neat stylistic experience. It's a bit challenging, somewhat in part to mechanics and controls feeling a bit off, but there's enough satisfying parts to the experience to help make up for that a bit. I can see this game not being for everyone due to some of those frustrations though, especially if you are lukewarm on the style and other interesting aspects of the game.

Reviewed on Nov 07, 2022


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