Borderlands for me has always been carried by its really great gameplay. Tiny Tina is really no different as, despite the DnD format, this is just another Borderlands game in the franchise with very little different.

Some of the DnD aspects for me just fell short of being all that interesting. It feels like nothing more than a coat of paint of the format with very little additions to differentiate it in a fun or interesting way.

On top of that, the gameplay itself just doesn't feel as good in this. Some of the mechanics just feel off while others are starting to feel a bit dated.

The game is also a lot buggier from my experience than previous games. I game crashes that was definitely in the double digits by the time I finished the game, this is with me playing the game Dec 2022, many months after the original launch.

The only thing that feels the same, unfortunately, is the writing. Borderlands writing is back, and if you don't like it, you won't like it here.

Usually the gameplay is more than enough to make up for the bad writing but unfortunately, with that being a few steps below what it was in Borderlands 3, the flaws are that much more apparent in Tiny Tina's Wonderlands. The bells and whistles are just not enough of a distraction either. If the gameplay has worn thin and the writing is enough to turn you away from previous Borderlands games, this one won't change your mind in either department.

Reviewed on Dec 09, 2022


Comments