An amalgamation of various game genres that just doesn't land anything in a way that feels fun or interesting to play.

Part rhythm based game, part rpg turn based game, part beat em up as well I guess? On paper, it's an interesting combination of different elements. All of which feel very surface level without much development behind them.

If this game was short and sweet, that wouldn't be a big deal but this game took me well over 20 hours to beat so this type of surface level gameplay gets so old so fast.

On top of it, the game has a lot of bugs. When I originally downloaded the game I was unable to open up the first rhythm game which is vital to open up a door in order to proceed. I had to play a lot of this game streaming it via cloud, which when you are a rhythm based game, does not feel great with some delay. This eventually went away and I was able to play it downloaded but there were other issues as well unfortunately.

On top of it, the hit detection on this game is bad. I'd be right next to something on the main stage, trying to attack boxes that were in my way to clear them, but I would oftentimes be considered too far to destroy them, even though my perspective said otherwise. Same with climbing up stairs or avoiding things, it just muddles the experience as a whole.

The main stage traversing in general has a ton of frustration with it. You constantly have things trying to attack you, unfortunately a lot of these things are just random projectiles that you just can't get rid of. When you get hit with these things you will take damage, which isn't actually that bad, the biggest issue with it though is that any time you do get hit from one of these things, you fall down and stop moving for a brief period of time. So you are constantly having to battle with the controls, hoping you're not clipping something and stop moving, hoping you don't hit something so you stop moving, it just gets so tiresome taking a few steps, getting hit, stopping, taking a few more, getting hit, stopping, etc, etc. It just feels like padding to make the game take longer.

There's a lot of that feeling throughout this game too unfortunately. The game feels like it's on the cusp of wrapping up twice before it actually does. The story isn't all that engaging or interesting too so this extension of the game and the story isn't all that rewarding and just feels like a way to make the game longer. Hell, this game uses the "fight the bad guys you fought to get here before fighting the final boss" trope TWICE.

The general turn based battling is nothing to write home about. It's serviceable but if you are not a fan of turn based type games, this is not going to convince you otherwise.

The music is solid and the guitar riffs are neat. The biggest issue is once again, this game is too long so the riffs you play to do special attacks sound good at first but quickly wear out your welcome when you're doing them over and over and over and over.

The style and art are nice as well but none of the things this game possesses as pros are enough for me to say its worth trying in the end.

Reviewed on Aug 13, 2023


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