2 Comments
@topmuffin Thanks for the comment. I should've been more specific about what I didn't like about the dialogue. While I probably didn't get far enough in the game to fully judge whether the dialogue gets better or not what felt "pointless" to me were all the times I walked up to someone to talk and instead of the dialogue boxes showing what I said they would just have descriptions of a conversation like: "I told this person a joked and they laughed. We had a good time."
Which felt frustrating to me because if you're telling a joke to someone why not write it out instead of just having a blurb about you talking to them? I don't feel like I'm part of the conversation when I'm just getting a recap of what the conversation was. I don't think all dialogue has to be literal spoken dialogue and stuff that shows a character's inner thoughts are great, but there were just way too many times I wanted to talk to someone in the game and instead of getting an actual conversation I got a description of a conversation which felt pointless to me.
Which felt frustrating to me because if you're telling a joke to someone why not write it out instead of just having a blurb about you talking to them? I don't feel like I'm part of the conversation when I'm just getting a recap of what the conversation was. I don't think all dialogue has to be literal spoken dialogue and stuff that shows a character's inner thoughts are great, but there were just way too many times I wanted to talk to someone in the game and instead of getting an actual conversation I got a description of a conversation which felt pointless to me.
topmuffin
10 months ago