The voxel art style is sometimes kind of neat and other times extremely uncanny and weird. It's like the separate team members modeled all of the different assets without any sort of cooperation other than "make it voxels" because some people have smooth faces, some super voxely faces, and some textures are just scaled really big on stuff? A lot of bosses and environments do look really awesome, but in the end the story and combat/mechanics are probably one of the least kinetic or interesting experiences I have ever gone through.

Reviewed on Aug 15, 2023


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