'"The Road To Hell Is Paved With Good Intentions"'

DmC: Devil May Cry is a very fun hack-n-slash adventure from the minds over at Ninja Theory. The new design of Dante is popularly criticized in this title, but when it comes down to it, Ninja Theory did a great job with their own interpretation of the half-angel, half-demon, sarcastic bad***. While the story and base combat is very solid, the main error of this game lies in its advanced combat involving both Angel and Devil weaponry.

The story of DmC: Devil May Cry is actually pretty good. It is a slight retelling of the original game's story, with some political commentary of capitalistic greed and the pursuit of unlimited power tossed in for effect. Mundus is a great villain, if a little light on pure motive, but he is acted well by the talented Louis Herthum. The same goes for Vergil, Dante's twin brother and leader of a vigilante organization known as "The Order". The characters and story go hand in hand in creating an interesting world that revolves around the concepts of light and dark, as well as good and evil.

Basic combat is pretty slick: most moves have a definite weight to them, making each weapon feel diverse in its power, speed, and overall area of effect. Combos are awesome to witness, and the fluidity of combat is almost perfected...had Ninja Theory not completely tainted it with one fatal error: enemies that could only be damaged by specific types of weapons. This throws the flow of combat out the window for something more tactical, but it just has no place within a spectacle fighter such as this title. There were so many instances where, instead of dynamically switching between weapon types while battling hordes of enemies, I had to settle on two distinct combos with two distinct weapons. All this while praying that a larger AOE attack wouldn't result in me attacking the wrong enemy type and stunning me. It ruined the combo system the game had going for itself, and breaks all natural flow through this unchecked "advanced strategy system" within the combat. It isn't enough to write off the game entirely, but shapes what could have been an awesome 9/10 reboot into just a "pretty good" one.

Ninja Theory gets bashed too much for this title for the wrong reason - trying to put their own spin on a beloved series. The real reason they should receive criticism is because they tarnished an otherwise amazing spectacle fighter by carelessly throwing in a restricting damage-type combat system. Still, I would Recommend this title to fans of the Devil May Cry series, as well as any spectacle fighter like God of War or Bayonetta. It is also great for newcomers to the spectacle fighter genre, as the basic combat system is simple enough for any new player to learn and enjoy.

Final Verdict: 7/10 (Good)

Reviewed on Sep 14, 2021


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