ΔV: Rings of Saturn is a small, somewhat obscure space game that prides itself with its constant but gradual update schedule and focus on simulated physics.

Set in a hard sci-fi universe, you are a nameless, faceless space miner with basically zero involvement in the setting.

As a non-entity, what you can do is hire crews who will spice up your life to an extent by giving you other things to do while mining, and trying to get used to the fact that in space, unless an opposing force pushes you the other way, you aren't decelerating naturally.

Each ship you use in ΔV is unique in the sense that the models actually differ from each other, as each one has their own strengths and weaknesses.

The starter ship you have is easily the game's best all-rounder which can get your feet wet and do everything you may want to do in the dead of space.

Yet, each ship can be refitted with custom parts from the market and further tuned in order to make the ship as close as to your preferred playstyle as possible.

But with all this amount of customization unheard of games similar to Sunless Seas / Skies, the game does not handhold you on many of its mechanics. The most you're going to get are the intro tutorials you get when starting your first New Game run, and the loading screen hints.

Everything else is rather obtuse but if you figure out the logic, can be intuitive. Flying backwards is a valid technique even the AI uses. There's nothing wrong with flying with your reactor facing the rock, because you can slam that booster if in case you need to get to escape velocity.

The game however is still lacking on the story things to do, since they're at the mercy of the RNG and some events can get worryingly repetitive, when a crewmember greets another, this is especially evident.

Still, unlike Sunless Seas or Skies, this is more playable than either in my opinion given that the game does give you options to curb the supply issue.

Reviewed on Apr 05, 2024


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