A big draw of roguelikes is the moment where you find a powerful combination of abilities that feels amazing to use. Achieving victory after multiple failed attempts is a great feeling, and one that keeps people trying and retrying for hundreds of hours. However, replaying the same content for only a chance at a payoff can get frustrating, and leave players wanting a more structured challenge instead. Brigador is a twin-stick mecha combat game that attempts to merge the strengths of roguelike satisfaction and linear challenge: you have an extensive suite of mech customization options, and an even more extensive set of randomized missions and difficulty modifiers to tune your experience. Harder missions reward you with more money for parts, and it forms a loop where you get more interesting mechs to take on more interesting missions. With a mission-based structure and permanent unlocks, the roguelike comparison seems questionably relevant, but that’s the sort of mindset I recommend when approaching this game. How much value you’ll get is dependent on how much you like pushing yourself in terms of difficulty, experimenting with mech setups to tackle specific challenges, and trying over until you get the big payoff. What makes the process so enjoyable is how perfect the game feel is, with the weight of your mechs, the power of your weapons, and the sounds of destruction all being incredibly satisfying. Even if this was just a linear twin-stick shooter with twenty missions, I would think the combat is cool enough to be worth the price, but you get a huge range of missions and mechs that could last you a hundred hours. If you’re even remotely interested in the concept, you’ll get your money’s worth.

Reviewed on Jan 05, 2021


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