"The gameplay theme there is 'hated danmaku for hated people'.
The game is about characters society hates, and they hate you.
Fuck you." - my friend Funbus

Touhou 10 was the series' audiovisual blossom. It was the most mystical a Touhou game ever felt, the most personality Gensokyo as an entity had ever had up to that point. Subterranean Animism had a very difficult game to follow up. Despite the odds, it delivers an incredibly meaningful addition to both Touhou's mythos and game design.

Game design wise, Touhou 11 is simply the best playing game in the series. While every game up to this point is designed well, SA is designed impeccably. The patterns get interesting early, and they stay interesting for the entire game. There is no "it gets real at Stage 4" here-- lose your focus and the game will pounce on your vulnerability like a goddamn predator. I wouldn't have it any other way. MoF can eat its heart out here.

Presentationally, this entry is almost, if it not more rich in content than its predecessor. Revolving around what is now an abandoned Hell, SA has some of the best tone setting thus far. While the soundtrack fails to compete with the juggernaut that is 10's, it's a very emotional OST. It's as if what was being used to describe Gensokyo as a world has been condensed in size to instead define Former Hell, which again, gives it incredible identity. SA also has one of the strongest cast lists in the series-- you can't go wrong with Yuugi's just toying with the protagonists (her sake NOT EVEN DROP) or Satori being a shrewd little prick who clearly loves what makes others hate her.

TH11 is awesome. When I 1CC'd this game my computer began to get very hot and it felt like Okuu was really burning me to death. This one might've always been destined to be my favorite because I somehow got the world's most awesome ludonarrative experience packaged in with the best game in the series.

Reviewed on Aug 29, 2023


1 Comment


8 months ago

wasn't expected to see a towelcord member on the front page