Looking back now, I really, truly understand why Nintendo didn't make a new Mario Kart on Switch and instead opted to simply port the one from the previous gen and make it better, because honestly, how do you even begin to try and top Mario Kart 8? The pure levels of fun, innovation, and creativity present in this one silly Mario Kart game are insane and more than other games could ever even dream of. If Mario Kart 8 was on the brink of perfection, Mario Kart 8 Deluxe was the push that got it there.

Starting out with the gameplay, it's the same old tried and true kart racing formula that's worked for the series for many years now, only this time with a few notable inclusions that refine it to feel the best it ever has. The customizable vehicle parts system from Mario Kart 7 returns here and it works tremendously, there's so many interestingly designed vehicles and so many combinations to try. Experimenting with different combinations till you find the one that's just right for you can be a fun process and switching it up every once in a while to try a different playstyle or to impose a challenge upon yourself can be fun too. Then there's the game's main new feature, the anti-gravity racing. Mario Kart 8 Deluxe's tracks almost all have an element of anti-gravity infused into them, allowing you to drive on walls or ceilings of the tracks you're racing on which ultimately just leads to some of the most inspired track designs in the series. Some of my absolute favorite tracks in the entire series originate from this game and its legendary track design, such as Mount Wario, Toad Harbor, Wild Woods, Big Blue, and Shy Guy Falls just to name a few. The game is no slouch in its retro track selection either, choosing just the right amount of fan favorites as well as left field picks that got remakes that completely redeemed them. The base track selection is the biggest in the series as well and yet never at any point feels like it values quantity over quality, each track has the same expert amount of care and details put into it and that's what really sets this game apart.

In terms of content there's nothing really different from any other Mario Kart game here, but when the base gameplay is as fun and distinct as it is, I'd argue that there doesn't really need to be. The main mode is of course Grand Prix mode and there certainly is a lot to tackle here. There are 12 cups worth of races in the base roster of the game (being doubled entirely in the Booster Course Pass but I'll get there momentarily) which means you'll have a lot to do if you want to master them all over the game's five CCs, surprisingly though this process never felt tiresome or drawn out as it might seem to be (I should note that in this playthrough, I didn't go through and do all of this, as I had already done so and didn't feel like starting my file over again, I instead just opted to playthrough every course in the game once and call it a playthrough). The game combines the 50, 100, and 150 CC modes progress into one, meaning if you get the gold trophy on one cup's CC, you get it for all the corresponding CCs as well, meaning you don't have to tediously go through each grand prix three times and have roughly the same experience each time. The other two CCs are Mirror mode and 200cc. Mirror mode, being a staple of the series at this point, has you race through the courses on 150cc just flipped, so it does feel kind of similar but overall offers enough of a different experience to justify its existence I guess. The main event here though is clearly 200cc. 200cc is a blisteringly fast game mode that really captures the chaotic and fun vibes of Mario Kart perfectly. It made me not even care that I was completing the same tracks over again for the third time because the adrenaline pumping speeds made it a blast to play through. Apart from this there's also the online mode, which surprisingly enough for NSO, I've found to work pretty darn well. The online mode places you in a lobby with other players and allows you to choose between three different course selections or just choose random if you don't like any of the selections and honestly I've always been a fan of this system. In Mario Karts past the games online modes would allow you to choose whatever course from the roster that you want, the only problem being that everyone would always choose the same few fan favorite courses and there would be no variety, this system however lends itself to variety every time you play the game and lets you see more of the courses while playing online with people around your skill level and it's honestly just refreshing to see it work so well. In terms of unlockables Mario Kart 8 Deluxe takes a different approach than any other Mario Kart game before it. The game has every character unlocked already, which some might see as a bit of a bummer, and even I'll admit it does take a little bit of the excitement out of things but its also just kind of convenient at the end of the day. Apart from that the only other unlockables you get are car parts which you get by collecting coins in races and hitting certain milestones. While this is a bit disappointing as it doesn't really test your skill at the game, I can see understand why they did it and it doesn't bother me that much.

Finally I get to my last talking point about this game, being it's pretty great DLC in the form of the Booster Course pass. The Booster Course pass took the number of cups from the base game and doubled it in a massive expansion that's main goal was to bring back mostly fan favorite retro tracks from the series' past as well as sprinkling in some surprises like a few entirely new tracks, new characters, and extra game customization modes to really make this game the ultimate Mario Kart. This happened over the course of six waves of DLC, each introducing two new cups worth of tracks to the mix spaced a few months apart. This made the release of each new wave an event to look forward to and I have plenty of fond memories of waking up in the morning and seeing the reveal trailer on Nintendo's YouTube page of what 8 new courses would be in the next wave of DLC, it was a really exciting time to be a Mario Kart fan and one that I'm glad I got to experience as it happened.

Overall, Mario Kart 8 Deluxe is just the definitive Mario Kart experience in every way and definitely one that has earned its great reputation and sales figures. The game achieves nearly everything it sets out to do by being just pure unadulterated fun and having so many good ideas that it doesn't know what to do with them. The game's longevity is a testament to its staying power and even in a few years when we have the next Mario Kart in hand (hopefully) I'll still always look back fondly and appreciate everything that this near perfect video game did for the series.

Reviewed on Mar 27, 2024


4 Comments


30 days ago

The thought that goes through my head is how long it'll be until the new Mario Kart comes out. The last Booster Course pass literally released less than 4 months ago, and MK8 has been getting love from Nintendo for over a decade, so I don't imagine Nintendo gonna instantly start development for a new one anytime soon. But at the same time, when an eventual new Mario Kart does comes out, are Nintendo going to try and bank on it like they did with MK8 or is it just going to be another instalment like Wii and DS? Will they try and port MK8D to the Switch 2 and keep the rally going (which I think would be a mistake). The end of an era opens up a lot of questions about the future. What do you think?

29 days ago

@wreith It is a really interesting situation to ponder yeah. My hopes would be that they would realize how much good faith the series has now due to 8 Deluxe's immense popularity (I mean Mario Kart has always been well liked but 8 is literally the best-selling Mario game ever and second best-selling game Nintendo has ever made across both versions) and put the most energy into making a new game. If this is the case, I'd predict the game to come out at launch or in the launch year of the Switch 2 (so next year hopefully). I can also see another scenario where they rely on backwards compatibility for the Switch 2 and have enhanced versions (much like what Microsoft and Sony are doing with cross gen games now) of some of the most popular Switch games, Mario Kart 8 Deluxe being one of them of course and they just let that popularity keep riding out for a few years while they work on a new Mario Kart. Either way I don't think they'll make yet another straight up $60 (or $70 if they go that way with Switch 2) port of the game again, Mario Kart 8 Deluxe Deluxe would be ridiculous and I think even Nintendo would have the sense to know that (I could be wrong on that, but I would absolutely hate to be).

29 days ago

@VSLazer Yea Mario Kart 8 Ultra Deluxe might be pulling our leg a bit, and as much as it isn't atypical in the current games industry to wring players out of every penny, Nintendo does have a weird code of conduct they usually stick to that rules out real scummy behaviour when selling games (even if it means every game is $60 and they cease and desist fan projects). My ultimate dream would either be that they add the tracks from MK8D into MK9, whilst also have an entire roster of new tracks for MK9, OR they make MK9 completely different and off the wall. Idk, it just felt like even with all the Booster Passes, there were still tracks and characters missing that I would love to see, and even if Nintendo turned around and said "No MK9, but you'll get a new batch of Booster Passes" I'd be happy... maybe I just want Professor E. Gadd to be a playable character. Maybe then I'll be content.

22 days ago

I just wanna see Double Dash 2