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What Works:
Charming Artistic Presentation: London is beautifully depicted with sophisticated visuals, enhancing the game's atmosphere.
Abundant Puzzles and Exploration: Offers a wide variety of puzzles and rewards exploration with extras and mini-games.
Quirky Adventures: Each mystery, though contained, retains the series' characteristic charm and whimsical storytelling.

What Doesn't:
Shallow Character Development: Secondary characters like Ernest and Sherl lack depth and meaningful progression.
Limited Innovation: Lacks substantial new features or improvements from the original 2017 release on Nintendo 3DS.
Narrative Depth: The story's pacing and overall narrative fail to reach the compelling heights of earlier Layton titles like Unwound Future.



🕵️‍♀️ A Tepid Response to Layton's Legacy

After twelve years filled with substantial quality titles in the Layton saga, Level-5's latest effort prompts the question, When is the right time to call it quits? Their newest game with an absurdly long title, Layton's Mystery Journey: Katrielle and The Millionaires' Conspiracy – Deluxe Edition, feels like a tepid response to the question. This is because this release on the Nintendo Switch is a remaster of the 2017 game for the Nintendo 3DS. As such, there’s no substantial new features, and the Deluxe subtitle is accompanied by only forty new puzzles and more outfits for Katrielle and company.

📚 A Shift in Narrative Pacing

In order to present the series in a new light and distance itself from previous instalments, the narrative pacing has undergone a significant change compared to earlier titles. Unlike past iterations, where the story revolved around a grand mystery, this time there are twelve short mysteries to solve, with a much more contained and modest connection to the overall narrative, with all the action taking place within London, foregoing any significant global stakes. Thus, Layton’s Mystery Journey follows Katrielle Layton, daughter of the now-missing Professor Hershel Layton. Along with her assistant Ernest and an amnesiac dog named Sherl, she establishes her own detective agency, where the group embarks on various quirky adventures, similar to a weekly cartoon. These journeys are always filled with the series' characteristic charm but never reach the heights of a title like Unwound Future, which many fans consider to be Level-5's zenith in Layton adventures.

🐶 Character Development Lacking Depth

Despite the very endearing, charming, and cosy aspects of the game, reminiscent of a winter night with a hot chocolate, characters Ernest and Sherl lack any substantial development. For all his qualities as a human being, Ernest remains eternally in love with Kat but is always confined by a barrier of friendship. The same depth applies to Sherl, who is akin to a budget Rex, the police dog doing little more than complaining and making canine puns. Katrielle herself showcases moments where the apple doesn't fall far from the tree but these are criminally superficial and detrimental to her potential as a character.

🎨 Charming Secondary Characters

Adding to the story are several enriching secondary characters, each with their own Londoner personality, filled with the artistic and charismatic touch characteristic of a character in a Layton saga work.

🧩 Gameplay and Puzzles

Another aspect that sets this series apart on Nintendo consoles is its gameplay. The creativity of its puzzles remains at a high level, although this iteration features a lower difficulty compared to previous ones. Level-5 proudly announces Layton’s Mystery Journey as the Layton game with the most puzzles to solve. However, the series is not just about puzzles; exploration and adventure continue to be on par with previous entries. By searching London’s various corners where the action takes place, beautifully reproduced on the Nintendo Switch like sophisticated paintings, players acquire various extras to admire, hint coins to help solve puzzles, and even participate in mini-games or dress up the main characters in different outfits, as well as redecorate Katrielle’s agency.

🎮 A Weak Deluxe Argument

Offering little more than forty new puzzles and different outfits for the main characters, this Deluxe version provides a weak argument for a new purchase. However, those who have never experienced it should prepare for excellent artistic presentation, charming characters, and a more relaxed fun, even if the story never quite matches the heights of the other entries in the series.



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◻️ 📜 Review #007

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What Works:
Compelling Narrative Choices: Engages players with morally complex decisions that impact the storyline and character interactions.
Richly Detailed Characters: Each NPC in London has a unique backstory and motivations, encouraging exploration and interaction.
Gothic Atmosphere: Successfully captures the eerie and dark ambiance of gothic London, enhancing immersion in the vampire narrative.

What Doesn't:
Repetitive Combat Mechanics: Combat lacks variety and becomes predictable, especially for players seeking diverse challenges.
Performance Issues: Long loading times and occasional performance drops during exploration and combat detract from the experience.
Limited Saving Options: Relies heavily on auto-save, which can frustrate players who prefer manual save options and risk management.



🧛‍♂️ Exploring Vampirism in Video Games

Vampirism has never been deeply explored in the video game industry. Although it has been present in series such as Castlevania, Legacy of Kain, and even Vampire: The Masquerade, rarely has it been fully developed despite the wealth of inspiration available. There’s never been a real desire to romanticise the dilemmas and issues of mystical beings in this medium, opting instead to produce works with more action than narrative. In response to this gap, the team at Dontnod, in collaboration with Saber Interactive (the porting team for The Witcher 3), brings Vampyr to the Nintendo Switch, a year after its debut on other platforms. It’s a title that draws as much from Bram Stoker’s Dracula as it does from Bloodborne in its depiction of a gothic and eerie city of London.

🩸 A Gothic Tale in London

The story follows Jonathan Reid, a decorated doctor and veteran soldier who returns to London after his participation in World War I. After an initial mishap, the titular character quickly confronts a new reality: he’s been transformed into a vampire unknowingly. Confused, and driven by primal instincts, Jonathan commits an atrocity that will haunt him for the rest of his journey. This event triggers the player’s control over the choices, either pacifist or destructive, that the doctor will face throughout the narrative. This strong focus on storyline is no surprise, considering Dontnod is also the studio behind the emotionally gripping Life is Strange. Thus, there are many cleverly written London characters, full of charm thanks to a superb and talented voice cast, along with various snippets of information scattered across the dirty and dark corners of London that reward exploration.

⚔️ Dual Aspects of Gameplay

Just as a vampire deals with the transition from day to night and their incessant thirst for blood, Vampyr forces the player to face the dual aspects of its gameplay: one component of combat similar to Bloodborne or Souls, together with exploration, and another focused on interacting with secondary characters, uncovering their stories, motivations, and secrets. Confrontations are straightforward, though somewhat repetitive. With a health bar, stamina, and blood, each action Reid takes consumes energy, and each special ability used expends blood. This latter mechanic works like a typical magic bar found in other RPGs, but linked to the vampiric context, allowing the main character to bite enemies in combat to replenish it. However, Jonathan Reid is an ingenious individual, not only capable of upgrading his weapons but also crafting his own remedies and potions, offering a temporary advantage when needed.

🌆 The Heart of the Narrative

Yet, the vein that pumps blood the most into the heart of the experience is the narrative. In Vampyr, each secondary character has their own intertwined story, which Dr. Reid can enhance or destroy. Each district of the city has several Londoners, each with their own aspirations, fears, desires, and many other factors that enrich them, along with a specific quality of blood. In other words, the healthier and happier the person, the more experience they will give Jonathan if he decides to consume their life force. However, choosing to give in to Jonathan’s instincts carries various consequences, from ruining the possibility of a desired ending (from a choice of four) to losing side quests unique to each character. For example, the death of a character can incite the subsequent appearance of a boss to fight. Alongside these mechanics are various conversation options, many unlocked by discovering pieces of information scattered throughout the world. It was quite enjoyable, for example, to read a page from a diary and discover a new topic of conversation with a character.

Bittersweet Challenges

However, amidst all the sweet, there’s some quite bitter blood that even mosquitoes would avoid. At the start of the game and during the character's deaths or access to new areas and buildings, there are long loading times that disrupt the flow of action. While the combat, though functional and simple, has some difficulty spikes for those wanting to follow a more pacifist path. Graphically, the atmosphere is well-preserved, but the quality in other areas leaves much to be desired. Unfortunately, the overall smoothness also suffers: during level exploration, there are minor performance drops, with the egregious ones happening in combat. However, at no point in the analysis did this factor lead to any unjust deaths or complete frustration. Nevertheless, it remains a good portable experience, with the only complaint being the inability to manually save progress, leaving the player at the mercy of the “auto-save” feature.

🎮 A Captivating Gothic Experience

Despite interesting but somewhat repetitive combat, subpar performance, and long loading times, Vampyr boasts a very captivating story filled with ramifications that depend on the player's choices to shine, making this experience a worthwhile venture for fans of European gothic mythology.



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◻️ 📜 Review #006

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What Works:
Compelling Horror Narrative: Engages players with unexpected twists and intense storytelling across multiple chapters.
Freedom of Exploration: Allows players to navigate environments and manage resources, enhancing immersion and player agency.
Variety of Story Chapters: Offers a substantial amount of content with ten main chapters and additional side chapters, providing depth to the narrative experience.

What Doesn't:
Laughable 3D Character Models: Chibi-style models detract from the horror atmosphere, especially during serious moments like character deaths.
Frustrating Level Navigation: Labyrinthine school environment causes stress and confusion, hindering gameplay enjoyment.
Underwhelming Alternate Endings: Many endings lack depth, consisting of brief text descriptions against a plain background, failing to provide satisfying conclusions.



🎮 Corpse Party: A Legacy Revived

The Corpse Party series, contrary to popular belief, has been around for years. It started as a solo project in 1996 and has undergone numerous iterations since then. Besides the video game format, it has expanded into various other forms of entertainment, including anime series, manga, and even films that delight the series’ most dedicated fans. However, XSEED made a decision that, at the very least, raises some eyebrows: releasing this title for Nintendo's hybrid console. It's not so much the release itself that's confusing, but rather the fact that this entry is the final and third part of the Heavenly Host Elementary saga, which began with the first Corpse Party. Fortunately, despite this blunder, Blood Drive has done a decent job with the narrative, showcasing small moments solely for context that help to understand some of the important events from the previous two iterations of the saga.

🧩 Blood Drive: Horror Meets Visual Novel

Highlighted as a video game with themes of adventure, horror, and survival, Blood Drive identifies itself as a visual novel different from other offerings in the market. However, the traditional elements of this genre, long descriptive text boxes and alternate endings, are still present. What differentiates Corpse Party from the rest is the freedom given to the player to explore the levels, combined with a light infusion of RPG features (such as managing health points and switching between other characters), along with survival elements, such as the careful collection of crucial items for progress and the conscious use of them. Another aspect marked as a technical improvement but proving to be a downside is the presentation of 3D models and environments. Since the characters are styled in chibi format (a Japanese caricature style that depicts something exaggeratedly small), some sequences, like character deaths, are laughable and woefully not terrifying at all. For a title whose main attraction is horror, this decision takes away much of the chilling atmosphere found in the first game of the series.

🏫 Exploring Heavenly Host Elementary

Anyhow, a large part of the action takes place in the previously mentioned Heavenly Host Elementary, a place haunted and mysterious like other games in the series. However, despite the impressive and macabre artistic direction, navigating the school grounds is stressful and frustrating (for the wrong reasons) due to its labyrinthine nature. It's understood that, due to plot context, the player is supposed to feel lost and desperate, mirroring the characters’ feelings. However, this approach doesn’t always translate into good gameplay. Much of the game's longevity is attributed to incessant running from door to door (often with enemies in between), trying to find something to finally propel the narrative forward. In many instances, for example, after discovering a key item, the game simply relays the message, "somewhere you heard the sound of a door opening" despite said door being several metres away. Given that there is no map or similar solution, Corpse Party: Blood Drive expects the player to memorise the building's layout or draw their own map.

📚 Story-Driven Success

However, what truly matters and saves this title from a worse rating is the story it carries. There are ten chapters filled with unexpected, grim, and exciting moments (plus seven extra chapters!). Just as a good novel compels the reader to turn the page, Blood Drive captures the attention of its players. Combined with highly descriptive and graphic writing of all the experienced situations, the story ends up being the cog that makes all other mechanisms work. Unfortunately, the same cannot be said for the various alternate endings. Many are just three or four text boxes detailing the events against a black background, while others feature the aforementioned 3D graphics.

📝 Conclusion: Story Over Gameplay

Aside from some poor gameplay and graphical representation decisions, both the story and writing are the lifeblood of Corpse Party: Blood Drive. Without this aspect, the game would hardly be the body and soul of any party.



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◻️ 📜 Review #005

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What Works:
Rich Storytelling: Planescape: Torment offers deep narrative with strong emphasis on character development and story.
Classic RPG Mechanics: Both games faithfully recreate Dungeons & Dragons' mechanics, appealing to fans of the genre.
Multiple Difficulty Modes: Various difficulty settings cater to different player preferences, including a more accessible "Story Mode" in Icewind Dale.

What Doesn't:
Outdated Graphics and Interface: Despite enhancements, the visuals and UI feel dated and may not appeal to modern gamers.
Steep Learning Curve: Lack of tutorials and adherence to old-school RPG mechanics can be challenging for newcomers.
Limited Accessibility on Switch: Text readability issues and suboptimal portability experience, especially on Switch Lite, detract from gameplay enjoyment.



The Evolution of the Nintendo Switch

When the Nintendo Switch console was launched, its limited initial catalogue led many fans to label the console as a Zelda machine (due to its flagship launch title). Two years later, the situation has changed drastically, with even twenty-year-old classics being ported to the console. It's a case of how things change, but with this release by the Canadian developers Beamdog, some things remain unchanged despite the passage of time.

⚔️ Classic RPGs: Planescape and Icewind Dale

Planescape: Torment and Icewind Dale Enhanced Edition are RPGs in their purest form, drawing heavily on the mechanics and lore of what was once extremely popular and inspirational: Dungeons & Dragons (D&D). For many fans of the era, the term “role-playing game” was synonymous with “D&D.” However, unlike the release of Baldur’s Gate I and II, which showed a clear progression from the first iteration to the sequel, this release offers a pleasant contrast.

📜 Planescape: Torment – Story First

Both games deliver what you'd expect: main and side quests, abilities to purchase and use, and experience points to accumulate and level up. However, Planescape: Torment places a strong emphasis on storytelling, with combat taking a backseat. Here, the player assumes the role of the “Nameless One,” an immortal being who seemingly cannot die permanently. To enhance a sense of customization, players can choose the attributes in which their hero will excel (such as strength, intelligence, wisdom, etc.) before the adventure begins.

🛡️ Icewind Dale – Combat Focused

Icewind Dale, in stark contrast, begins its odyssey with six adventurers in a tavern. This one’s more combat-focused, with the story taking a secondary position. Although its narrative is solid and enjoyable, the primary focus is clearly set on combat. Nevertheless, due to the auto-pause feature, which activates whenever an enemy enters the characters’ line of sight, both titles resemble BioWare's Dragon Age more than a true turn-based RPG.

🎲 Old-School Challenge

It's important to remember that both offerings are twenty-year-old experiences. While the extensive range of system options includes a control reference guide, the absence of tutorials is notable. This, combined with brutal difficulty and unintuitive gameplay, raises the entry barrier, requiring either a heavy dose of patience to learn from mistakes or substantial knowledge of D&D rules. However, without altering and modernising the experience too much (for better or worse), Beamdog included various difficulty modes for both games, with a particular spotlight on Icewind Dale's “Story Mode.” This mode delivers exactly what it promises, making it almost impossible for the six characters to die, allowing the player to follow the story with minimal hindrance. Even so, despite the appeal of character creation in this game, it is advised that newcomers use the premade team to avoid potential frustration. However, with perseverance and patience, the reward lies in one of the best RPG moulds to date.

🕹️ Switch Experience: Hits and Misses

Regarding the experience on the Switch, particularly on a Switch Lite, the outlook isn't entirely positive. Despite the graphical improvements brought by the Enhanced Edition, the graphical interface and environments remain outdated and unattractive. However, there's now the option to control characters with the analog stick rather than point-and-click (although that option remains). This, along with various shortcuts accessible via the ZL and ZR buttons, ensures a smoother transition from the original platform to the console. Unfortunately, the same cannot be said for text, which, despite the option to make it more visible in the system settings, remains insufficient and requires uncomfortable effort, especially in Planescape: Torment.

🔮 A Relic of the Past

Setting aside the fact that they are not particularly accessible or appealing in portable mode on the Switch, Icewind Dale and Planescape: Torment are true relics of a bygone era. Despite being pioneers in their genre, it's hard to justify their place in 2019. However, patience invested is eventually rewarded with many hours of content and enjoyment, something rare these days.



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◻️ ⚠️ Review for FNintendo (RIP) from Oct 31, 2019.
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◻️ 📜 Review #004

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