So... it's hard to know how to evaluate a game like this, and thus, I can't evaluate it in stars. The presentation is solid, if simple. The characters are cute, it can be funny, surprising, and wholesome at times, and the dynamic soundtrack is my favorite thing here! Despite enjoying a lot of the weirdness and charm, I couldn't fall in love with it like I did Katamari Damacy, with which Wattam shares developers, and I think most of that comes down to gameplay. The camera feels bad on PC, even at max sensitivity, sluggish and awkward. The primary hand-holding, friend-climbing, and hat-bombing systems all work great, but there's little structure to support these mechanics. Sometimes they're used to good effect, like forcing a doll to relax long enough to apply its facial features, but mostly feel wasted and boring when your goal is simply "bring three things to a house". The goals are so basic that it doesn't seem to qualify as a game, but that's the thing: I don't think that's what Wattam was going for. It's a toy chest, a bunch of wacky digital friends to mess around with. Perhaps my experience was hampered by my expectations and not playing multiplayer, but at the end of the day, this game was not for me.

But I mean it when I say, I am THRILLED that it exists, that there's a space for creators to be unabashedly silly, and a space for gamers to make their own fun. If that sounds like your kind of experience, hop in, hold hands, and Wattam!

Reviewed on Feb 17, 2024


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