Time loops are such an interesting concept to me, and I feel like video games are the only medium capable of fully realizing the concept. Majora's Mask comes to mind first. Twelve Minutes unfortunately comes second.

The gunplay is passable, the aesthetic the game is going for rocks, and the concept of the Visionaries (the people you have to kill to break the loop) having superhuman powers is pretty interesting.

The game goes for the "go loud or go quiet, the choice is yours" thing a lot of other games have, but like all those it's another example of just going for stealth if you don't wanna suffer through very same-y combat. It also doesn't help that it feels even more monotonous because you go through the same areas at the same times of day so often because time progresses on a per-level basis, meaning you do four levels before the day begins anew.

I'm not a fan of the way the game handles using the loop to my advantage, though. You get intel in one loop, and then apply that intel in another that results in you learning that oh, this thing happens at this time, instead of doing something that creates an entirely new scenario altogether (with the exception of like two of the Visionaries).

Essentially, the story is the most interesting part of the game. How is this island stuck in a loop? Why are Colt and Julianna capable of remembering between loops when everybody else isn't? Why are there different versions of Colt? I've only played through the main story as Colt, and I plan to play as Julianna. I don't expect an entirely different experience, though.

Reviewed on Jul 24, 2023


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