It’s often found, especially with certain developers like Ubisoft where during the entire development phase of an open world game they take no lessons learned from the genre over the years, and sometimes even from the faults of their own games. Presumably, Ghost of Tsushima has been in development since inFamous Second Son/Last Light in 2014, and yet it has absolutely perfected every aspect of the open world. The map does not feel too big and the side quests are interesting and meaningful. All of the collectibles are fun and worth seeking out. The story is outstanding and does not suffer from an open format. Following waypoints does not focus your attention on a minimap and instead it uses the wind effects to draw your attention to the world around you, which in itself is varied and exciting to explore. The combat is both satisfying from a stealth perspective and during full action. Ghost of Tsushima is everything Assassin’s Creed wishes it could be and I could go on and on about it for ages. As a good friend of mine told me, Ghost of Tsushima is the perfect culmination of a console generation that was far more enthralled with open world games than any other. It really came out at just the right time, and it shows that Sucker Punch still knows how to knock it out of the park.

Reviewed on Oct 11, 2021


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