[Japanese version reviewed]
The pixel art is lovely—NIS was always good at that. It's a pleasant, comfy world, and the banter between Coronet and Kukuru is funny. The occasional musical numbers are also cute.

Unfortunately the dungeons are really lacking. They're just grids of screen-flipped squares, and the encounter rate is annoyingly high. The battle system has an SRPG-style tactical grid, but it feels superfluous and time-consuming, and the enemies appear in the same patterns on the same tactical maps over and over. As the game went on, I realized how they reused the dungeon graphics and force you to revisit sections multiple times.

I guess they ran out of time or money, but the game lacks content, and they had to pad things out. Even then, it's quite short as RPGs go, and I finished it in less than 15 hours.

Reviewed on Nov 10, 2022


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