Quite possibly one of the more obscure games on my Retro Bucket List. I'm not sure how many people are even aware MS Saga exists. A Gundam JRPG done in a pseudo-SD style and with a plot that is completely untethered from any established Gundam canon is intriguing on paper, but also extremely niche. Even among Gundam enthusiasts, it's gotta be a very thin slice that would find something like this appealing enough to dedicate themselves to a whole playthrough. I am the kind of fanatic, however, who risks serious injury every time they open their closet full of unbuilt Gundam model kits, so maybe I am more hardwired than most for this sort of thing. Trapped under Gunpla boxes screaming for help... they'll find me mummified.

MS Saga's primary gameplay hook is centered around customizing your mobile suits, which can be modified using scrapped parts of enemy mechs. Customizing your party's mobile suits is a process that can get pretty granular at times, and as you get a feel for this system you'll find that you can make some pretty game breaking builds. The option to focus on one or two weapons and a core gimmick is just as available to you as overloading a suit with a variety of weapon types, allowing you to skirt around enemy defenses and exploit weaknesses, something that becomes remarkably important the further you progress. There is of course an aesthetic component of this, though if you focus simply on playing Gundam dress up you probably won't get very far. You can stick to straight builds of suits from various anime series (ranging from standard Universal Century suits to G Gundam and even Gundam Wing), but they often pale in comparison to suits using curated parts from multiple sources. Gouf-Deathscythe-GM hybrids end up becoming murder machines, though you can at least alter their color pallets to make them look more visually pleasing.

This level of customization would be wasted, however, if combat wasn't suitably engaging. Thankfully it is, and while there are a few unnecessary difficulty spikes, MS Saga maintains a fairly good pace throughout, providing you time to get an appreciation for combat and testing your skill appropriately. Weapon types essentially take the place of elemental weaknesses and resistances, and there's a number of status ailments that are just as devastating to get hit with as they are to dish out. Sure, there's nothing so involved as the press-turn system, but MS Saga is far from a brainless affair. It also includes one of my favorite yet sorely underused JRPG features: hot-swapping characters in battle. It actually becomes pretty important here, especially later in the game when certain enemy setups may require a specific counter that's currently in standby. You're also able to build meter for more powerful attacks, which can be done by moving characters to standby, keeping them out of harms way and allowing you to deploy them when it's most advantageous. You have to lean on this system a lot and given how much I love this sort of thing, I really ate it up.

The rest of the game? Well, it's a pretty standard JRPG. The story isn't anything special, and the main cast of characters are pretty bland. Most fit into very typical JRPG archetypes, like the childhood friend who lives in your shadow, or the mysterious young girl who's inextricably linked to some impending apocalypse. Unfortunately, nobody really grows out of these roles, and it becomes very difficult to get invested in anything that's not mechanical. It's unfortunate that a lot of MS Saga's uniqueness is otherwise wasted on something so bland. It's like a rich, hearty soup made with so many different ingredients that is also overloaded with a bunch of saltines.

Deploying food metaphors is a good sign of having run out of anything meaningful to say, so I guess that's the review. See you all next year byeeeee

Reviewed on Dec 20, 2022


7 Comments


1 year ago

Once again italicizes are broken on Backloggd. I should maybe stop using them since it's such a consistent problem and screws with formatting in old reviews... Good times.
I think what I tend to find really funny about this games story is just how many tropes and cliches it completely blazes through in the first hour while these kids are just killing all these mobile suit pilots and hijacking their shit. Something about how quick everything comes and how much it contrasts its own tone is so interesting to me.

I've only played a few hours but the customization aspects are so top notch and fun to engage with that I know whenever I get around to finish it I will absolutely fuck up builds at some point lmao. It'll be a solid time though I think and honestly I'm excited to get back to it.

And I agree the combat system is so risk/reward engaging that it just becomes so fun to do! I'm excited to see how it grows as it goes on!

Great piece! :D

1 year ago

It's been a while since I've played it, but I distinctly remember late game encounters almost nearing a sort of SMT rhythm where I had to hit them with a specific tactic or face a party wipe. The optional super-bosses really test your builds and tactics in a way that feels satisfying, too.
That's super rad! I looooove when combat systems do their best to engage every aspect of the mechanics and team builds in games so that's definitely nice to hear that the game is well paced enough to really enforce that by the end. Definitely excited to give it more time at some point (outside of just like watching Zeta and Witch From Mercury right now lmao)!

1 year ago

Yo I'm in the middle of the og series, thanks for bringing this to me attention lol.

1 year ago

Hot-swapping meaning, being able to swap party members from battle without losing turns?

1 year ago

I know of this game as a JRPG fan. I don't know of it due to it never getting a UK release....