"Mom I want Persona"

"We have Persona at home"

Persona at home:

Eternights is truly a video game, and one that jumped on my radar almost immediately after watching a Sony State of Play sometime last year. As my intro details, it was effectively billed as a hack and slash Persona-lite with heavy dating sim elements. Knowing myself as a filthy Persona consumer and a reluctant weaboo, I cautiously wrote down the title as something worth keeping on my docket for whenever it released. I vividly remember reviewing the games I had notched as "interesting" following the State of Play and thinking "There's no way this one is any good right?" and it turns out... yeah it wasn't really all that great. To be level with you the reader, Eternights is pretty much the Coors Light of video games. It's not great, it's a lesser version of something you can get better elsewhere, it doesn't stay with you long, but it's not the worst way you could have spent your time.

The game begins with a zombie apocalypse, as many do, and of which you and your best friend (who felt like a very watered down version of the Ryuji/Yosuke archetype) must survive. You quickly run into Japan's biggest pop star, Yuna, and link together with a mysterious force to fight against the architect of this malice. The premise of the story is mildly exciting at best, which is whatever because that wasn't necessarily the guiding light of the allure of Eternights. What drew me and probably most people into the title was the dating sim and Persona-esque nature of it. Now naturally you are a male protagonist on a train venturing out to do some dungeoneering with a team of waifus and two husbandos, all of whom you can earn affection and I believe romance with. Just like Persona these conversations are checked with substats, but instead of guts, charisma, or intelligence, you have acceptance, expression, and confidence (and a few more.) I appreciated this game for doing more of what Persona did, but I found the way that you gain each of these respective stats was a little too hamfisted and awkward. Much like Persona you do the bulk of it through selecting the right words in conversation... but I felt like what my intention was (for instance, trying to level up expression) didn't always match what I was saying in conversation. Early on in Act 3 I decided that I wanted to romance Yuna, but my expression wasn't high enough. I spent the rest of the act and the one after trying to pick the answers in conversation that leveled up expression... but I was wrong almost every time. This was okay in the end as I got to romance another character and go down their route, but it was mostly via incident and not intention. Persona did it right in having alternate routes to level up these stats (P5 for instance eating at Big Bang Burger leveled up your guts,) however that was not present in Eternights and made the dating sim element, a main draw, unfortunately too vague.

The other main element of the game outside of the dating sim aspect is the combat, and man did it look real nice in the trailer. An ongoing issue with anime action games is that the combat will often look pretty and clean (Tales of Arise, Scarlet Nexus) but in practice feel like slapping sand against a brick wall, and that is an apt descriptor of Eternights' combat system. Much like Scarlet Nexus you wail and wail against waves of enemies in a group in a button mash style. These enemies will sometimes have barriers that require popping with your elemental powers granted to you by the select group of waifus you call your team. While not every enemy has a barrier, and you can bypass many of these weaknesses by just using whichever element you want, it just becomes another game of matching the shape to the peg hole. This is what killed a lot of Scarlet Nexus for me, it was just lukewarm button mash combat with added in weakness hunting. On top of that, the game will throw a lot of enemies at you that require dodging before you can attack, and man there's few things I dislike in action games then staring at your opponent waiting for them to attack so you can get your own hits in... it just straight up kills any pace and flow that the title has.

I feel like this is probably way more than anyone will write about Eternights, but what else are we to do.

The positives of Eternights are thus: it's actually pretty funny and self aware of the lewditiy of it all... and no that is almost assuredly not a word. And honestly? Sometimes a Coors Light can hit the spot, they're low in ABV and go down like water, and sometimes you just need water. I'm between Starfield and Lies of P, with a Cyberpunk DLC on the horizon so this game tucked in with a pretty short runtime and some decent humor that got me to crack a grin every now and again. There were a few callbacks to animes and videogames that must have been influences on the developer that I appreciated (hello Final Fantasy X!) as well.

I can't recommend anyone to play this game, unless they really like Coors Light. It's a decent at best game with some weak to middling dating sim elements that are better done in many other series, and an unfortunately poor combat loop.

Reviewed on Sep 20, 2023


2 Comments


7 months ago

the game doesnt tell you but you can level up social stats outside of dialogue. talk to chani on any free day and choose "use his services" to get +6 of any stat at a time. its weird the game doesnt tell you like, 50% of its systems but it is there.

7 months ago

@theadhdagenda_ I really, REALLY wish I'd known that lol, I was confused at how much I was being gated by stats early on even though I felt like I was levelling them at a good rate. That's good to know!