New York City Simulator.

A Plague Tale: Innocence is an alright game, though it feels a litte more dated than the release date shows and the reason being that the combat is so... not good. Most of this game is a sneaking/light puzzle solving type beat through some extremely grotesque and downright horrifying locales, which on paper is alright but the manner of solving said roadblocks feels very samey. There isn't a whole lot of storytelling, thus I have a hard time supporiting or falling in love with the narrative, but Asobo does a phenomenal job in creating a devestatingly dark world in which fear rules over all humanity. The worldbuilding of Plague Tale is its strongest element, demonstrating how painfully crushing life during the Medival Times of the Black Plague really were. No character, whether main party or not, felt happy or positive in the face of the world around them really at any point in the story. This may sound silly but its evident of a job well done in making the reaction to how terrifying the game's events truly are.

In all, Plague Tale Innocence's combat/puzzling were just a little too monotonous and dated for this game to deliver on its ambitious vision. There really are a lot of rats... previews I saw of this game certainly did that part justice, and sometimes it gets a little grating to see roadblocks and deus ex machina occur because "lol rats." While those elements take the game down a few notches, the dank and disturbed world paired with an equally frightening soundtrack craft a unique and powerful (not quite authentic) experience through the darkest trenches in human history.

I'd recommend this to people who are looking for a great bite sized (ten hour) experience that doesn't require mechanical skill with a solid enough story. I hope A Plague Tale: Requiem is able to rectify on the issues I had with Innocence.

Reviewed on Nov 28, 2022


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