I'm not the biggest fan of most of Kojima's works, but prior to the Phantom Pain I was able to finish most of the mainline MGS games. I bounced off this one pretty hard, sadly. The base gameplay is pretty tight, but I think this is the game where I really started to loathe the open-world game design being shoehorned into everything, as this game felt especially barren.

No matter how you try to spin the story, be it one that was cut short before it could be completed, or some auteur meta take on MGS sequels like MGS2 (yadda yadda "PHANTOM PAIN" yadda yadda), this one feels half-baked in a really apparent way. I think that's probably due to both Konami being shitty and Kojima being shit at properly allocating funds, but either way this one's incomplete.

I dunno, the game is not bad enough to be 'bad', but I'd struggle to say if I'd ever be willing to pick it up again.

Reviewed on Oct 08, 2023


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