An isometric puzzler for the NES, pretty decent. Frequently I would tend to have issues in being able to figure out depth in this one though, often I would position myself specifically onto one square, ready to leap to the next, only to plummet to my death as my depth perception was entirely warped. Which is incredibly annoying with this game's rather strict life system, and while I am usually alright with live systems, especially in these older titles, revisiting areas after being set back in this game simply feel like a chore, especially the literal labyrinths you're forced to endure at points. I can see the vision, when you die you are forced to do the puzzles again meaning you are forced to memorise them more so theoretically once you master this game you can breeze right through every single part of the game without a second thought since you will have been forced to blitz each part after dying. The way continues work is that they are more like checkpoints, once you get a continue, you continue from where you collected it, but only for that ONE continue you got, if you game over again, you will then start from the place where you picked up your PREVIOUS continue. Meaning if you get at a particularly hard section and game over twice, you get kicked all the way back down the stairs even further (Metaphorically speaking), this is just rage quit inducing as it feels like the game truly is just wasting your time, and truthfully it's most likely because it is, the game is relatively short once you know where to go and how to solve the puzzles.

The main thing of note with this game is the soundtrack, as it is made by the spectacular Tim Follin, so really, your better off just sitting at the title screen watching the intro on loop, listening to those kick-ass beats.

Reviewed on May 07, 2023


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