Save me Goro Majima. Save me.

After Zero, I would say this was a little worse, but most of my reasoning comes down to the story and thats a Yakuza 1 problem, not a Kiwami problem. What IS a Kiwami problem is Majima Everywhere:

I love Majima, I loved Majima Everywhere, until I got to about B rank. As soon as he began to have green health in the streets the tedium really crawled in. I finished the game with my rank at A. By the end of the game I was losing to him on purpose. Breaker Majima is so miserable to fight. Plus the encounter on the pier is an excuse to give him his bandages for the Shangri-La encounter, I'm told in the original they come from your fight with him at the batting cages.

Bosses in this game were either too easy or too tedious. Not helped by their ability to regenerate health which, at least in the final boss, you stood no chance of outdamaging. Outside of these moments, Kiwami's combat flourished, and I prefer it to Zero's in all honesty.

Kiwami's story had very strong moments, but suffered a tad. I did not care for Yumi. She wasn't even in 90% of the story. I also do not think the main antagonist got enough screentime, most of it was through flashbacks, which communicated his transformation well, but I would have liked more interactions with Kiryu.

Overall, still a very good game. I just happen to prefer Zero.

Reviewed on Mar 28, 2024


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