This review contains spoilers

While it certainly does stumble at points (mostly around the ending) I think much of my excitement of this game comes from the potential that an entire adventure genre based around learning conlangs (or real world languages) has. The narrative of the game is pretty clearly a modern retelling or reimagining of The Tower of Babel, which results in the game going for variety rather than depth of any of the four languages it teaches the player. However, there is some pretty significant crossover in how the languages are constructed; all of the languages are written left-to-right, are logographic, and don't have a spoken component (as far as the player is concerned.) This isn't to say that the languages themselves don't have significant differences in their construction (the bard language in particular was difficult for me to wrap my head around when I was trying to translate it because of its sentence structure) but that is to say that the potential that this game shows has a LOT of room to grow.

I think the surprise malware-horror ending that every indie game made post-Undertale engages in takes away from this particular ending a little bit, and there were points where the direction is a little too unclear made worse by the utterly labyrinthine design the maps engage in. When this game is successful though, it nails both the rush of feeling smart for solving a puzzle, and the enjoyment I get from getting a difficult Duolingo question right on the first try.

Reviewed on Jan 02, 2024


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