This is easily one of the worst games I've ever played. It may be the worst game I've played that doesn't have some sort of moral failing, like a David Cage game. I love cats and I like management sims, but calling this a management sim is a stretch. There's no sense of progression or gameplay most of the time; sure, you find animals and learn new recipes, but you only ever need to find animals once or make a recipe once, and then you never have to interact with the mechanics again.

Character writing and questing is the same way. There is literally no way to interact with NPCs in the world outside of main story progression and asking them for quests, and no NPC has more than three sidequests for you. Sidequests often involve passing messages between two NPCs who are standing within each other's view. I've felt more empathy and comfort from Bloodborne NPCs than I have in any of the quest-dispensing fashion dolls that make up this game's roster.

So, the gameplay is nonexistent, the character writing is nonexistent... what's left? The art is... fine? Though it is frequently poorly executed, with animations that make animals feel less like cute pets and more like lifeless ragdolls and a player run cycle that, for a long time, looked like an embarrassing toddler about to fall over. And if I wanted to play a game just to look at nice art, there are a lot of games I'd come to before this.

Overall, it's a game that aspires to be a little world where you can create a nice home to escape the harshness of reality. But that world is thinner and more fake than The Truman Show, leaving me cold.

Reviewed on Aug 07, 2022


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