Miserable little game with a massive identity crisis. The game sells itself on being a cozy/wholesome management simulator, but management is extremely hands-off, and the game's writing constantly reminds you that wanting to build a bed and breakfast for profit is bad. By the midgame the only activity you spend any amount of time on is wandering around the game's maps like a tired, lost soul, hoping for materials to spawn or for NPCs to give you quests. There's satisfaction to building rooms, but furnishing them results in you building the same few objects over and over because there are no variants on the statistically best furniture.

By the endgame, it becomes clear there was no time for a QA pass. Guests ask for room qualities that are straight-out impossible to achieve. I'm pretty sure a cutscene that was supposed to happen just didn't play for me, leaving me wondering where my character was getting the new information he was saying. Story quests stop being marked as such in your journal, cinematic cutscenes are cut off in windowed mode, and the final exposition dump has a glaring typo in it.

I kept asking myself whether I liked this game or Moonglow Bay better, as they're similar in a lot of ways. In the end, though, I settled on Moonglow being the better game. It had a coherent story with an ending and didn't go on weird tangents about gentrification and the evils of pet owning (I think?). Stay away from this one.

Reviewed on Aug 08, 2022


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