Really wish the game tried harder to establish its own identity. Everyone talks about how much it takes influence from Resident Evil and Silent Hill and it's all justified. Level design, puzzles, combat, all feel familiar. Those first two aspects are honestly incredibly well done. It has similar level design to RE1 with the interconnected layout and tight corridors. The puzzles are also very intricate and complex, but sometimes a bit too much, at least for me. Combat though was one of the weakest parts of the game for me. It rarely felt possible to ignore enemies and conserve ammo, so the vast majority of the time, you have to actually kill the enemies and waste your resources, which can be quite scarce. Enemy design was very annoying, lots of attacks that come out instantly and melee weapons felt completely useless since they very rarely stun enemies. I was quite mixed on the story as well. It had some decent elements in the beginning and actually made me fairly interested, but the plot twists were so predictable, it's like they didn't even try. Ended up being very underwhelming. And oh god that voice acting! I guess it took that from RE1 as well (OG, not the remake).

Reviewed on May 11, 2023


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