well I think after playing for 5 hours and after my last log I have to drop this one. I think this has been a great example of why stylistic choices are so important in games for me, the gameplay itself is great but every other choice in this game feels like it was designed specifically to aggravate me. I think one of the villains said something so cringy that I paused during combat just to take in what I just heard, died, alt F4ed the game and decide I'm done with it.

I'm the kind of person who likes to replay levels for high scores in these kind of games and I'm going through on the hardest difficulty my first try so that means lots of retrying, which means lots of having to hear the same god awful dialog over and over again. Even skipping the cutscenes I just can't ignore it, there is no way I want to hear any of what the characters are saying even once let alone many times, which means I know I'm never going to replay these levels, especially since a lot of them have very long lulls inbetween the combat just to have more time for the characters to say "uh... guys?" at me.

I know action games aren't known for having great story but there's a difference between a mediocre story or an overly campy one which is at least somewhat entertaining, and then an actively aggravating one like this.

Finally for a rhythm game the soundtrack was really disappointing, most of the game is a similar sounding guitar riff and then there's a few Dadrock licensed tracks for the bosses.

If you put this gameplay in a different stylistic package this could have been a 5/5 game for me but that's not the world we live in unfortunately.

Reviewed on Apr 17, 2024


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