Replaying this game nearly 5 years after my initial playthrough, I was kind of blown away by how good it is. I ended up loving the gameplay, as it really feels like an expanded version of the GBA games with a lot of smart additions like how they handle promotions, forges, supports, and bonus experience. The chapter designs are also great and I really enjoyed the progression of them over the course of the game. Path of Radiance's biggest strength over the rest of the series though is its worldbuilding and writing. Tellius is an incredibly fleshed out continent with so many different factions and plot threads that connect together surprisingly well. This is helped by how well done the pacing and scale of the game is, with it starting out very small and gradually building over the course of the game. One of the reasons Ike is one of the series' best protags is because of how closely we follow his journey from mercenary to hero through his point of view. He's also given an actual personality that reacts accordingly to what happens rather than being a very standard protagonist who reacts generically. Having all of the base conversations before each chapter just helps the entire world and cast feel so much more alive and connected, which is much appreciated for a series which forces most of its characters to be in the background due to permadeath's implementation. My only issue with the game is that it does start to slow down a bit in the Daien arc, as the game definitely could've cut a couple chapters, but they're still fun to play. Overall, even though the game clearly sets itself up for its sequel, this is an immensely satisfying game to beat and stands to me as the ideal Fire Emblem game.

Reviewed on Apr 24, 2024


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