Act 1 Review:
Act 1 is a standout experience, receiving top marks across several aspects. The balance of puzzles is just right, offering a challenge without being overly difficult. The pacing, both in gameplay and story, is well-executed, keeping the player engaged. While the shooting controls may feel strange at first, they eventually become enjoyable.
The art is particularly impressive, considering the limitations of the hardware. Technologically, Snatcher pushes the limits of its type of game, highlighting innovation that sets it apart. Despite some minor tedium with backtracking, the overall experience is very enjoyable.
The music and sound design are top-notch, with clear and non-intrusive sound that complements the game well. Clarity in gameplay is mostly good, though the "look" vs. "investigate" system can be a bit confusing at times.
Act 1's innovation extends beyond just gaming, making it a unique experience. While there are some repeated actions, they do not detract significantly from the overall experience. The game has a special quality evident from the start, keeping players engaged throughout, making it a very satisfying experience. Fairness in gameplay is also notable, with the game feeling reasonable in its challenges. Overall, Act 1 stands out as exceptional.

Act 2 Review:
While still highly enjoyable, some weaknesses become more apparent in Act 2. The balance of puzzles fluctuates, ranging from extremely simple to overly repetitive, making progression occasionally frustrating. The story pacing, however, is perfect for a second act, building up more like a real story rather than an intro.
By now, the shooting controls feel intuitive, and the flashlight room is a standout, feeling particularly immersive. However, when my wife played and asked for help with a shooting section, it took me a bit to get used to the controls again, highlighting how tricky they can be after a break. It felt unbalanced that I was only able to get past that point with a perfect score because of how easy it was to get overwhelmed when only one hit you.
Some parts get very tedious due to repeating steps, especially because of the persistent "look" vs. "investigate" issue. This can waste time, though the turbo cycle scene manages to be an exception. The art remains impressive, though not perfect, thus rated slightly lower than in Act 1. Technologically, Snatcher continues to push boundaries for its genre. The fun factor is still high, and the music remains excellent. The sound design continues to be solid.
The game's innovation continues to shine, with unique elements like the flashlight scene showcasing its potential. However, repetitiveness becomes more pronounced, limiting the game's appeal to some players. My wife and I both noticed this, feeling it stemmed more from a lack of knowledge in game design rather than technological limitations. The flashlight scene, in particular, highlights the game's potential, and more focus on mechanics like that would have been beneficial.
The good puzzles in Act 2 are definitely more satisfying than in Act 1. A significant character death near the end effectively hooks the player, increasing the desire to continue. This chapter feels more linear, limiting exploration and replayability somewhat. At this point, the fun post-Cold War fan fiction becomes quite exciting. Overall, Act 2 of Snatcher remains engaging, though with more pronounced flaws than Act 1.

Act 3 Review:
Act 3 has its own set of strengths and weaknesses. My subjective impressions of the game remain positive. The balance in this act is not great, with limited gameplay that is more difficult than it should be. The pacing, however, is fine, considering the act's short length.
What really breaks down is the balance. Once I realized I should spam shoot, it was fine, but the game in the earlier acts encouraged me to aim well, which felt misleading.
The art for the villain is excellent. However, the flashback shots with a red filter looked off to me, even though I know it was the intent. The end of the adventure was quite enjoyable. The music is good, particularly the credit song, though some main dialogue parts without music could have had the mood enhanced by it. The sound design remains solid.
Clarity in this act is good, with little gameplay but never confusing. The act primarily exists to wrap up the main plot, showing less innovation. It does set up for more in the series even though it ends here. Despite its limitations, Act 3 doesn't fail to keep what makes Snatcher special.

Final Thoughts:
Each act provides a unique experience, with strengths and weaknesses that contribute to the overall enjoyment of the game. Act 1 stands out as exceptional, Act 2 remains engaging despite some flaws, and Act 3 wraps up the story effectively while highlighting some gameplay issues. Overall, Snatcher is a special game that keeps players engaged and satisfied throughout its narrative.

I hope this is okay but this is my rating for acts 1 & 2, since those are the only ones for this version.