There seems to be more attention paid to challenge this time around- most platforms are just barely reachable with a triple jump. So on the surface the levels actually seem designed around Robbit's moveset compared to the free-for-all that the first game was, but in a way this kind of defeats the point of giving you a triple jump to begin with (it would be the same as just having the platforms nearer to each other) and diminishes the sense of freedom that was offered by the first game.

Reviewed on Jun 12, 2021


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