If I were to try to describe what the game is, or at least at best as I can guess it was trying to be, is a game revolving completely around Sonic's homing attack, except that you choose targets by aiming with the Wii remote, and in which your reach is increased ten or twenty fold compared to that of a Sonic game. When put that way, the way you'd imagine things are meant to go is you homing attack to a faraway target, bounce off it, and repeat to the next destination. Thus most of your gameplay time would be spent in a perpetual attack chain. You're constantly "airborne".

In reality however the thing I most commonly land on is a vertical surface and there's no bounce that follows, which is apparently reserved for only very specific in game objects for some reason. Rather, my avatar simple hangs to the wall Mega Man X style for a moment before plummeting. Even if I manage to find another object in the distance to point to in time, the wall my avatar was hanging on is physically obstructing my avatar from making it to the next surface. At best all I can do is target the same wall over and over, hopefully making up some height in the process. I was at a complete loss as to how the player was actually meant to counteract in these situations. Giving the player a way to quickly turn the camera 180 degrees (such as with a press of a button or a flick of the nunchuk) seems like it would have been vastly beneficial and would certainly have improved flow. (Imagine being able to seamlessly traverse across ruins in a zig zag pattern like a wall jumping fucking ninja.) I found it incredibly laborious to use the pointer turn the camera all the way around to find something new to homing attack to- I'd start falling before I get a chance to complete such a maneuver. More often that not, I am so hurried that I inadvertantly veer my pointer too far to the edge of the screen, which as we all know causes the Wii to forget the Wii remote exists in the first place and requires a good five seconds or so to recalibrate. By that time, you've probably ejected the disc from the console.

The flight mechanics and roomy Angel Island esque environments tease me with the notion that there is something godlike to be experienced if I had both enough patience and an obliviously unreserved lack of standards to figure out a play pattern to make the game function somewhat as it was intended, however that may be. On the surface, at least, the game is completely unplayable.

Reviewed on Aug 19, 2023


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