Time Over. Please try again.
A lot of interesting ideas, and wildly ambitious for 1995. The 2-hour time limit with no pausing in-game forces you to stop dilly-dallying and commit to finishing the story, causing you to move towards the action rather than safely take your time like in other horror games. Hokey? Yes. Intriguing? Definitely.
A lot of interesting ideas, and wildly ambitious for 1995. The 2-hour time limit with no pausing in-game forces you to stop dilly-dallying and commit to finishing the story, causing you to move towards the action rather than safely take your time like in other horror games. Hokey? Yes. Intriguing? Definitely.