Lofty and ambitious. Hot off the heels of their success with Knights of the Old Republic, Bioware seems to have tackled this project with the aims of making gameplay more diverse and engaging. There is a lot of fighting and support styles, magic, and transformations. I found it to lack balance however. I leveled up Toad Demon form and basically ran ramshod over every boss in the game. (There were weird, unfun difficulty spikes, but that could have been my fault for so narrowly focusing on one style.) Certainly a lot of work was put in, but I found myself bored more often than not and wanting to be done. Long, awful load times, frame rate dips. The characters, while above average, lack the fun and depth of KOTOR. The best character is nowhere near Carth, Bastila, HK, Canderous, or Jolee. They're all 'round about Mission Vao quality. Not bad at all, but not particularly memorable. I didn't feel a pressing need to choose one or the other to accompany me.

Music, environments, and lore are all better than the yearly franchises that get churned out so carelessly today, but everything about this game is so antiquated that there isn't much reason to play anymore. If you didnt play it to death when it came out, it's unlikely to make much of an impression now.

The credits are inexplicable.

Reviewed on Oct 03, 2023


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