Similarities with Kara no Kyoukai : characters, their abilities, themes (murder especially). It is easy to see the influence that Tsukihime had on not only stay night (fate route follows the same narrative pattern as Arcueid's) but also Higurashi (paranoia, monster duality, death drive...).

Unfortunately, the game could use some pacing enhancement: you sometimes have to go through the same scenes several times since some dialogues only slightly change between the routes preventing you from skipping them while not bringing out anything relevant...

Tsukihime has a very rough narration, never truly taking time to flesh out its atmosphere. You can feel that it's Nasu's first try as a VN author: the quality goes up and down throughout the game, reaching abysmal levels of slowness (Ciel...) but also monumental peaks of storytelling (the climax of Hisui's route, Kohaku's too, Akiha's conclusion...).

Regarding the weakness in background music and sprite-coloring (although the latter didn't bother me at all) compared to stay night, it's a very interesting point in Type-Moon history. It was at the time just a 4-people doujin circle with no particular means or funds but their sheer passion. It's amazing how they evolved and managed to gather talented artists to create more and more creative vns by always pushing the technical limits of the medium; even toying with them as in Mahoyo. I'm sure the remake will go even further and probably have an influence on a scale way larger than the visual novel community.

Reviewed on Aug 17, 2021


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