ZeroHydra
Def Jam: Icon 2007
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
June 14, 2022
Platforms Played
The game does some interesting stuff in regards to using music as a 'weapon' and incorporating some business sim elements. However, the game as a whole is lackluster.
Music choice isn't too bad, but the fighting is super slow and there isn't much variation in terms of combat or events within the story mode. It just ends up being quite repetitive.
It's a shame, as I think if given a chance to work on a sequel they could develop the ideas they had and flesh them out a lot more. Faster fighting (which they seem to had taken into consideration with the leaked prototype footage for the sequel), maybe incorporate an open world of sorts and make the business sim mean something.
Music choice isn't too bad, but the fighting is super slow and there isn't much variation in terms of combat or events within the story mode. It just ends up being quite repetitive.
It's a shame, as I think if given a chance to work on a sequel they could develop the ideas they had and flesh them out a lot more. Faster fighting (which they seem to had taken into consideration with the leaked prototype footage for the sequel), maybe incorporate an open world of sorts and make the business sim mean something.