While not deep, this game had a lot to offer and came in at just the right length. A little bit of challenge in determining the correct course of action on some levels and puzzles, mostly simply a fun breeze to walk through and vacuum up all the individual pieces of garbage in each room.

Largely the level design was strong, although potentially a little wasted in doing each floor with the occasional boss-only floors bereft of puzzles. The logic of having a few in there was a wide stretch that was a little disappointing, but ended up being fun(mainly due to the amount of sand in them. If you play it, you'll know the levels).

One thing that was good were individual abilities, including the start of LM3: Gooigi. This added some fun to the puzzles, though maybe not much in the way of difficulty. However there was one instance that was pretty amazing in context, but a little disappointing that they only visited it once towards the back half of the game.

All of the animations of the characters were some of the best in the mario series, and I loved seeing all of the little motions that showed Luigi's personality. The graphics and style of Luigi's mansion is always fun, as these are at their finest when they trend to the cartoonishly spooky, primarily in paper mario and here.

The plot of the game was simple and fine, but one thing I couldn't shake were the character interactions. Save for villains and E. Gadd, it was the normal martinet babbling. This troubled me. Have the mario brothers ever had a conversation? And since there were precisely 0 lines from princess peach, maybe that vacation was good for her in Odyssey. She's hung out with them so long she's lost her ability of human speech. Truly, the most terrifying part of this game.

Rule 1

Reviewed on Mar 26, 2024


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