Deedlit in Wonder Labyrinth is an amazingly simple game. For a Metroidvania it doesn’t go too heavy on exploration, and focuses more on the action/combat, which is mechanically solid and never gets all that difficult. The combat in question revolves around a cool elemental switching system, with some lite rpg components sprinkled on top which combines to make a fun, engaging, and sometimes hectic experience. And another thing to note, I really liked the main theme of the narrative, at least what I interpreted of it. Naturally, since it’s a metroidvania said narrative isn’t really too prevalent, and you only get small bits of dialogue here and there, mainly after boss fights and such, but for what’s there, it’s nice. Also the game has beautiful pixel art, and the animations of the enemies/bosses as well as deedlit are fantastic as well. Looking at a couple of Deedlit’s animations, I can draw comparisons between them and Alucard’s animations in symphony of the night which is really cool at least I think. The only critiques that I have for the game are that I feel it could be harder, or at least a hard difficulty unlock would be appreciated, the way the game is structured makes it feel a bit too linear, and on-top of that I wish they went deeper into the exploration (as-in adding more hidden rooms, and other secrets to find).

Reviewed on Mar 11, 2022


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