Outwards heart is in a good place, its ideas ranging from okay to excellent but the execution is consistently mediocre.

It tries to emulate souls combat but falls very, very short.

It tries to have in-depth death mechanics that help you tell unique stories, but ends up with repetitive events that only end up making death meaningless.

It tries to make a situational and highly interactive magic system but gets hamstrung by it's ux choices.

It tries to create a large world that's fun to traverse but ends up with maps with a few, very obviously signposted locations where things are, surrounded by empty, boring space that you have to slowly walk through.

Reviewed on Mar 28, 2023


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