Engaging battle system, generally well-written character interactions, great visuals and music, but unfortunately that wasn't enough to keep me playing when the game as a whole has such a godawful pacing. Most of the attempts at expanding on the dungeons/set pieces of the original game end up being pointless filler just to turn the Midgar portion into a full-length game, even though no one really asked for that.

By the time I got sent to the sewers after the Wall Market segment, I just didn't care anymore, thus I ultimately decided to drop this snoozefest and go play something else while I still had my cousin's PS4. The story was also losing me the more it went on, I wasn't liking the fact that Sephiroth was appearing every 5 minutes, the way those ghost things worked seemed completely arbitrary and don't even get me started on the hints that Aerith's fate might be changed.

To be honest, I don't think FFVII even needed a remake in the first place. The original game is perfectly fine as it is aside from maybe the graphics, a couple of late game materias being utterly broken and the shitty english translation, and all of those can be addressed with mods and/or patches if they bother you so much. Even so, the fact that this is what we ended up getting for a FFVII remake is pretty regrettable anyway. Yes, I know this is just the first part and all, if you liked FFVII Remake and want more, then good for you. As for me, I'll just pull a Cloud and say: Not interested.

PS: To give this a little bit of credit, it was an improvement over the Compilation of FFVII. Not that it means much, since a literal turd is better than the Compilation of FFVII, but it's something, I guess.

Reviewed on Sep 13, 2022


4 Comments


1 year ago

I really liked what they did with the battle system, that was my biggest problem with the original game. But I really don't like the pacing and story, that felt like some fan trying to convince the audience that his fanfic is valid.

1 year ago

I like the original's battle system, but I feel this one was a good way to adapt it to an action RPG format. It's not like the original FFVII's story is perfect or anything like that, but it's not only much better paced, but it also does an infinitely better job at building up its mysteries and plot twists, while the remake feels like it's blowing the load in the first part because they're afraid that the newer audience won't have the patience to experience FFVII without Sephiroth or with his presence being minimal.

And yeah, I already know what's going on in the remake because it's fucking obvious: Aerith somehow knows what will happen to her in the future and may or may not be attempting to change her fate, the same thing goes for Sephiroth, and the ghosts are there to prevent the events of the original story to play out differently. Except a lot of things already were different, but they did nothing, so their role in the story feels arbitrary as hell.

1 year ago

My biggest problem with the combat was that it was a little too easy, and that didn't spur me on to try understand the materia system as much as I could, as I never had any reason to understand it right in the first place. And I don't like that all the characters have a similar gameplay, and the materials make this situation even worse. In those aspects I think the remake did better.

1 year ago

There are a couple of mods out there that make the original game more challenging and rebalance the materia system, I never played any of them because that didn't bother me too much, but I think it might be interesting to check them out.