It's really too bad Terranigma wasn't released in the US, as I'm confident that if more people played it, it'd be counted amongst the greatest the SNES has to offer. As it came late in the SNES’ lifecycle, you’d expect it to be an absolute stunner in the graphics department, and it is. It goes back to Soul Blazer’s (much better) approach to leveling, but learns the lessons of Illusion of Gaia — while it has more complex combat options, they feel natural to use and they’re much more useful. It’s also got a beautiful, compelling (and comprehensible) story, filled with interesting characters and sidequests that feel rewarding and fun. I only wish that I'd played it sooner.

Reviewed on Nov 22, 2022


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