The convergence point that lead to the character action/spectacle fighter being a thing, Devil May Cry is very much one of those games that you can see a burgeoning genre taking a rough shape, where everyone working on this game essentially threw whatever at the wall (and anything that they could use from RE4 betas) and coalescing it into a video game.

This leads to a very palpable sense of experimentation that isn't really matched by the other DMC games, a feeling of seat-of-your-pants wildness that honestly adds to the punk who gives a shit attitude of the game (and of Dante as well).

This, sadly, falls apart entirely in the second half of the game, where a combination of frustrating encounter design and bad boss encounters (baring Nero Angelo My Beloved) leading to a Hideki Kamiya Normal One, a Gradius bit followed by what amounts to a variant of MAP30 from Doom 2. I do appreciate how hilariously stupid the finale is, though that doesn't help anything related to the second half from being a trainwreak.


I SHOULD'VE BEEN THE ONE TO FILL YOUR DARK SOUL WITH LIIIIIIIIIIIIIIIIGGGGGHT!!!!!!

Reviewed on Jun 24, 2024


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