I'm not at all into philosophy, and this is very much a kind of game that invites terabytes of essays. But the ironies and conundrums it builds around choice, freedom, storytelling, and player agency, tickle the brain in all the right ways and make this an entertaining run through what could have been a dry and cerebral topic.

I wish that in-game choices would have a more lasting and evolving effect on the world, rather than just leading you down straightforward paths towards numerous endings. I guess for a 2013 indie that's too much to ask. Could have leaned more into the horror side as well: the game has some amazing liminal horror set pieces (endless corridors, impossible geometries, depopulated public spaces etc), but never ramps up the tension within them, always choosing the comedic route instead.

Reviewed on Nov 20, 2023


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