As someone who did not really play many stealth games before, this game was a big change of pace for me. I really appreciate all of the work that went into designing the levels for this game, with the many different ways each mission can be completed both silently or loud. While the story was fairly simplistic, it was executed masterfully and presented so many memorable characters, some were allies that I wanted to make sure would make it to the end unharmed, and some were enemies that I felt really deserved their comeuppance. Player choice is the key to this entire franchise, sort of like the decision system in Bioshock on steroids, where each person you kill or spare has weight on the story and the very world around you. The art style of this game is gorgeous and very unique no matter where you are in the world, whether it be a sewer system crawling with rats or a mansion full of wealthy elites. The combat in this game also hinges on player choice, with far more tempting lethal options available to you compared to nonlethal. Restraint, creativity, and a keen eye are needed to maneuver the game nonlethally and silently, which made this path more rewarding. My one complaint is that the AI was a little funky at times, but it did not make much of a difference. The Knife of Dunwall and Brigmore Witches DLCs were great additions that actually contributed to the story. Dunwall City Trials were kind of annoying to play through.

Reviewed on May 19, 2024


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