Dragon's Dogma 2's greatest asset is it's overwhelming sense of physicality. Combat and exploration in DD2 force you to consider you and your enemy's relation to the environment far more than any other similar game I have played. The player and enemies alike are able to use their physical strength, size and environmental positioning to gain advantages or impose disadvantages on their opponents. The player also faces many large enemies which often encourage or require climbing onto them to hit weakspots, adding a new layer of tension as your character holds on for dear life on the back of a rampaging minotaur or other similarly sized monster. The combat and exploration are absolutely wonderful in this game in large part due to this reason but the game fails to be interesting in any other avenue. The story is hard to follow and rather uninteresting, the setting is generic, and the open world itself is lacking in points of interest outside of major settlements. The post-game also feels very lacking and extremely easy, with the only real "challenging" content being 2 fights against a worm and 2 fights against a drake all of which I was able to complete without breaking a sweat. All in all, DD2 has an amazing base but struggles to build up from it to create something truly memorable. I can only hope that an extensive DLC cycle will help build this game up into what it could be (a masterpiece).

Reviewed on Mar 28, 2024


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