Coming off my first playthrough of Turok, I was surprised to find that the gunplay in Turok 2: Seeds of Evil now demands precision from the player, and it rewards them with some of the grossest blood and gore that I've seen in a game. But to facilitate the enhanced combat mechanics, levels now have a plethora of corridors and maze-like segments, ditching the wide-open jungles that dominated the first game. There's also a surprising lack of dinosaurs! It almost makes me regret asserting that Turok lacks a cohesive setting, because this sequel feels more like a run-of-the-mill boomer shooter than its predecessor, albeit with some really gnarly and unique weapons.

Reviewed on Jan 03, 2024


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